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NPC Generator

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Advanced [show]


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He is portly but not overly obese. He wears his black hair up. His green eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: Fearful. Bonds: Criminal record, Immigrant. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Solomon Mitchell, Male Human Expert 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. An abacus with copper, silver and gold markers (180 gp).


Social Check DCs


Thorpe Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thorpe took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Criminal record. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Thorpe Goldfound, Male Halfling Warrior 5
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30 pp. Zircon (70 gp). Rhodochrosite (14 gp).


Social Check DCs


Bendoo Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears baggy white pantaloons and a grey scarf. Her hair is cut close to her head. Her eyes are a pleasant violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a mountains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Terse. Bonds: Adventurer, Nature, Job, Rich. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bendoo Kendal, Female Half-Orc Warlock 15
Medium (5'1") Half-Orc, Chaotic Good (CR 15)
Armor Class 12
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Athletics +8, Stealth +7
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 5000 gp. Golden yellow topaz (1100 gp). Lapis lazuli (8 gp). Aquamarine (1100 gp). Amethyst (80 gp). Alexandrite (1100 gp). Moss agate (8 gp). Coral (80 gp). Aquamarine (1100 gp). Chrysoprase (80 gp). Banded agate (8 gp). Star rose quartz (80 gp). Obsidian (8 gp). Golden pearl (80 gp). Hematite (8 gp). Alexandrite (1100 gp). Lapis lazuli (8 gp). Golden yellow topaz (1100 gp). Sardonyx (80 gp). Aquamarine (1100 gp). Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs


Anne Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She is dressed in earthy colors with a red and pastel handkerchief worn on her right side. Her hair is red and very short. She has a dull look in her violet eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Anne has worked very hard to control her curse. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's repulsed by the pc

Ideals: Fighting. Flaws: Terse, Disease, Antagonistic. Bonds: Criminal record. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Anne Elderberry, Female Halfling Warlock 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Nature +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Giant, Druidic, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 800 gp. Black opal (700 gp). Carnelian (70 gp). Alexandrite (1400 gp).


Social Check DCs

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