River Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown fur down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Laborer, but he got bored and became a Apothecary. He has drifted from career to career and currently works as a Apothecary.
Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well
Flaws: Shy. Bonds: Adventurer, Military, Job, Family. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 270 gp.
Jade In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his orange fur well, parting it to the right. His eyes are yellow and catlike.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jade grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jade. He hasn't been sleeping well lately.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Ideals: Artistic. Flaws: Insane, Insomniac. Bonds: Criminal record, Job. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 123 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 10 (+0) | 4 (-3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 6000 gp. Amethyst (120 gp). Iolite (50 gp). 1 Minor magic item.
Beleth Bright, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them, she is not a threatening figure. Her dark red hair is kept up in a ponytail inside a broad hat. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Beleth hails from a village terrorized by goblins. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Days after completing her studies, news broke out that her hometown was attacked by goblins. Beleth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She wants revenge against goblins.
Ideals: Joker. Flaws: Addict, Forgetful. Bonds: Enemies, Family. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 60 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2000 gp. Freshwater pearl (5 gp). Amethyst (70 gp). Black pearl (1200 gp). Eye agate (5 gp). Zircon (20 gp). Golden yellow topaz (1200 gp). Freshwater pearl (5 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She wears a deerstalker hat to hide her balding. Her hazel eyes dart from person to person.
Personality: She is irascible and easily irritated. She can't help but pocket interesting objects she comes across
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Human compassion.
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Criminal record. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 7 (-2) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!


