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NPC Generator

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Advanced [show]


Efferil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue armored body suit, with a simple black line shooting up and back down. His silver hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to get laid; and wants a kiss

Flaws: Insane. Bonds: Has a crush, Immigrant, Family. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Efferil Meliamne, Male Elf Paladin 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 15 (+2)18 (+4)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man usually wears his pastel robe and has his spear always slung over his shoulder, and sports empty pouches on his belt. He wears his lavender fur up. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Art was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Art's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Poor, Family. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Art Grass, Male Tabaxi Bard 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)11 (+0) 17 (+3)8 (-1)
Skills Acrobatics +5, Athletics +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 300 sp. Deep green spinel (140 gp). Chalcedony (50 gp). Brown-green garnet (140 gp).


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Dee was born on a far southern mountains where she grew up under the tutelage of her father, an expert Guard. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Rich, Immigrant. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Dee Jamjar, Female Halfling Bard 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs


Pikar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He is portly but not overly obese. His hair is long and blonde with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Architect, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Family. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pikar Wiseacre, Male Halfling Druid 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)16 (+3) 4 (-3)11 (+0)
Skills Investigation +5, Perception -1
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp. Blue quartz (6 gp).


Social Check DCs

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