Bendoo Ramsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a black costume with the symbols of her god on her torso. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are brown.
Personality: Eccentric and domineering, Bendoo will drive conversation. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She left for the south, certain she would find work there.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp. Gold and topaz bottle stopper cork (500 gp).
Paelias Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky yellow painted plate armor. He keeps his long golden hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Paelias took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Optimist, Artistic, Gifted. Bonds: Family. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Naeris Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: This man loves painting and to teach people painting more than just about anything. He can't help but pocket interesting objects he comes across
History: He was raised in a plains tribe. Naeris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naeris decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Bonds: Criminal record, Nature, Job. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp.
Armara Wish, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an entirely green suit with blue socks and a vest with buckled shoes. She wears her dark red hair down. She has a tattooed face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is frequently practicing swordplay.
History: She was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Armara's homeland. Armara decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Fighting. Flaws: Shy. Bonds: Military, Immigrant, Family. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 10)
Armor Class 8
Hit Points 81 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1500 gp. Obsidian (13 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

