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NPC Generator

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Advanced [show]


Cressel Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his black hair up. His eyes are black and he is always smoking a pipe.

Personality: Cressel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Impeccable, Fighting. Bonds: In love, Rich. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Cressel Abstract, Male Tiefling Paladin 8
Medium (5'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Perception +3, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Draconic, Elven, Infernal
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Blue star sapphire (1600 gp). Chalcedony (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He is bristling with hidden weapons, mostly quarterstaffs and whips. His golden hair is kept up in a ponytail inside a broad hat. His amber eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to trick people and travel the world for free.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Flaws: Shy. Bonds: Criminal record, Has a crush, Adventurer, Rich. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Theodoric Stanley, Male Human Expert 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)10 (+0) 10 (+0)7 (-2)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp. 1 Buckler.


Social Check DCs


Charles Jacobs, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear brown pants and tee shirts. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Antagonistic, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Charles Jacobs, Male Human Barbarian 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 16 (+3)13 (+1)
Skills Medicine +6, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin, Auran, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 180 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item.


Social Check DCs


Nutae Horineth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan shirt with thin green vertical stripes and brown pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Miller. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Miller like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Flaws: Insane, PTSD. Bonds: Job, Immigrant, Slave. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Nutae Horineth, Male Elf Cleric 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs

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