Uthemar Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries morningstars. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his gray eyes.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 89 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 300 pp. A miniature golden chest with tiny emeralds lining the top (90 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He is renowned for his bright black suits and hats. He sports a flattop hair cut. He has gold eyes and a black hat with a red feather.
Personality: Raam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying brother.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Impeccable, Artistic, Gifted. Flaws: Mundane. Bonds: Poor, Job. Occupation: Server
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 66 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A delicate silver chain set with a tourmaline (40 gp). A delicate silver chain set with a tourmaline (40 gp).
Aramil Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large violet jacket. He has styled his brown hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Aramil was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Mayor like his mother before him.
Motivation: He is a bit of a kleptomaniac.
Flaws: Impulsive. Bonds: Criminal record, Job, Rich. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 9
Hit Points 82 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
Possessions: 500 pp. Red spinel (40 gp). Violet garnet (700 gp). Chrysoprase (20 gp). Citrine (20 gp). White opal (1100 gp). Clear bright green emerald (2000 gp). Azurite (12 gp). Black pearl (700 gp). Smoky quartz (20 gp). Eye agate (12 gp). Golden yellow topaz (700 gp). Black star sapphire (1100 gp). Rhodochrosite (12 gp). Azurite (12 gp). Onyx (20 gp). Iolite (20 gp). 1 Medium magic item.
Raam Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Locksmith, and he perpetually has his sai ready. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Raam's homeland. Raam decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 41 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 800 gp. Jeweled anklet (4000 gp). Golden circlet with four aquamarines (5000 gp).
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