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NPC Generator

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Advanced [show]


Azdûsh Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear black pants and tee shirts. His hair is brown and curly. His eyes are a pleasant hazel.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Professionalism. Bonds: Rich, Family, Criminal record. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Azdûsh Merton, Male Half-Orc Bard 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 8000 sp. Sardonyx (80 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Garrick, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hasn't been sleeping well lately.

Motivation: Wants her loneliness to end; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Adventurer, Mentor, Has a crush. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Millicent Garrick, Female Human Ranger 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Loopmottin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a large blue jacket. Her hair is cut close to her head. Her gray eyes peer out from beneath her feathered blue hat.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a white middle class family as the only child. When Loopmottin reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants a kiss; and she's attracted to the pc

Ideals: Athletic, Professionalism. Flaws: Secretive, Mundane. Bonds: Military, Has a crush. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Loopmottin Wildwander, Female Gnome Commoner 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 1 Banded mail.


Social Check DCs


Anverth Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Bricklayer uniform. His hair is short and white. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He got into the Bricklayer business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Addict, Sensitive. Bonds: Job, Criminal record, Rich. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Anverth Gummen, Male Gnome Warlock 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)5 (-3) 4 (-3)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 gp. Amethyst (50 gp).


Social Check DCs

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