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Advanced [show]


Gimgen Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears an entirely brown suit with grey socks and a vest with buckled shoes, he is not a threatening figure. His auburn hair is cut short. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gimgen was born in the north. At a young age he loved to build and create. Through the years after Gimgen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gimgen's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable.

Ideals: Artistic, Persistence. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Gimgen Bofdann, Male Dwarf Adept 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp. Citrine (30 gp).


Social Check DCs


Patrin Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: Born to a pair of adventurers, Patrin grew up listening to his mother's many stories. After coming to the age of reason, Patrin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Fighting, Athletic, Optimist, Gifted. Bonds: Adventurer. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrin Yarjerit, Male Dragonborn Fighter 7
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 14
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item.


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man very much looks the part of a Seamstress. He keeps his long red fur kept up in a rat tail. His eyes are amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Terse, Shy. Bonds: Job, Nature. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Monk 16
Medium (5'0") Tabaxi, Lawful Evil (CR 16)
Armor Class 13
Hit Points 97 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +7, Stealth +8
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 12000 gp. Emerald (1000 gp). Fiery yellow corundum (1000 gp). Deep green spinel (110 gp). Tourmaline (110 gp). Brown-green garnet (110 gp). Star rose quartz (40 gp). Azurite (16 gp). Sard (40 gp). Brown-green garnet (110 gp). Peridot (40 gp). Red garnet (110 gp). White pearl (110 gp). Hematite (16 gp). Amber (110 gp). Tourmaline (110 gp). Alexandrite (800 gp). White pearl (110 gp). Deep blue spinel (800 gp). Black opal (1000 gp). Chrysoberyl (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Caramip Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She sports blue clothing, slightly heavier than average wear. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: Caramip wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Caramip is combative with any and all who dare try her patience in the slightest.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Caramip took refuge in the large cave and found the beat up bastard sword and armor she uses now. She left for the east, certain she would find work there.

Motivation: To find somewhere to settle down; and to protect her home

Ideals: Disciplined, Justice. Flaws: Mundane. Bonds: Nature, Immigrant. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Caramip Miggledy, Female Gnome Warrior 11
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 78 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Insight +5, Performance +8
Senses Passive Perception 11
Languages Common, Gnome, Giant, Terran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2000 gp. Sard (60 gp). Brown-green garnet (50 gp). Freshwater pearl (15 gp). Peridot (60 gp). Freshwater pearl (15 gp). Red spinel (50 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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