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NPC Generator

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Advanced [show]


Millicent Huxley, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She wears tight fighting clothing, which leaves very little to the imagination. With wild brown hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Millicent is depressed about a lot of things. She tends to be a nihilist. She takes great joy in being the best Roofer in town.

History: She was born in the south. Millicent was born on a far southern island where she grew up under the tutelage of her mother, an expert Roofer. She left for the south, certain she would find work there.

Motivation: To be a Masseuse again.

Ideals: Fighting. Flaws: Addict, Depressed. Bonds: Job, Immigrant. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Millicent Huxley, Female Human Sorcerer 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2400 gp. Hematite (12 gp).


Social Check DCs


Gardain Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a brown suit, red shirt, and grey tie. He has done his best to style his golden hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: Gifted from a young age, Gardain studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Gifted. Flaws: Addict, Antagonistic. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Gardain Steelfist, Male Dwarf Fighter 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 53 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)5 (-3) 10 (+0)10 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Black velvet mask with numerous citrines (120 gp). A roughly beaten golden orb (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Honor, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His dark red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Sold as a small child to a slaver, Mantus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Athletic, Persistence. Bonds: Criminal record, Mentor. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Mantus Honor, Male Tiefling Commoner 8
Medium (5'11") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +5

Possessions: 80000 cp. Moss agate (12 gp). Blue quartz (12 gp). Moonstone (60 gp). Aquamarine (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Názkûga Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'2", this man is wearing colorful clothing, dressed as a Bounty Hunter. He has moderate length golden hair. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Názkûga Barton, Male Half-Orc Warlock 5
Medium (5'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 11 (+0)7 (-2)
Skills Insight +3, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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