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NPC Generator

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Advanced [show]


Fax Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case, and a wedding ring on his left hand. He wears his blue crest up. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Herbalist, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Joker. Flaws: Antagonistic. Bonds: In love, Poor, Family. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Fax Hashphronyxadyn, Male Dragonborn Expert 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 25 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)9 (-1) 8 (-1)10 (+0)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Zogdûsh Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean black cloak covering his clean studded leather. His silver hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. When Zogdûsh reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by drow. Zogdûsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Joker. Bonds: Immigrant, Military, Religious, Enemies. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Zogdûsh Marleigh, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Falkrunn Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: Falkrunn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She has worked as a Stableman like her mother before her.

Motivation: Further expansion of business; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Extrovert. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Falkrunn Morigak, Female Dwarf Warlock 8
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 81 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)18 (+4) 14 (+2)10 (+0)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Goblin, Giant, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver chalice with lapis lazuli gems (50 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Zaffrab Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in blue turtlenecks beneath a brown coat with green slacks. He has styled his chestnut hair well, parting it to the right. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He then took over the family business and is one of the better Miner for hire.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Joker. Flaws: Hedonist. Bonds: Nature, Job, Family. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zaffrab Quillsharpener, Male Gnome Warrior 5
Small (3'7") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 10 (+0)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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