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NPC Generator

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Advanced [show]


Herleva Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly crossbows and whips. With wild white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She now owns her own business.

Motivation: She has decided she is irredeemable.

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Criminal record, Job, Mentor. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Herleva Tewksbury, Female Human Aristocrat 6
Medium (5'0") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Nimble Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His gray fur is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Nimble and his spouse have recently divorced.

Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Nimble Prim Posies, Male Tabaxi Cleric 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)17 (+3) 8 (-1)17 (+3)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt and is in decent physical shape. His white fur has been sun bleached extensively. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shivering took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Shivering Timber, Male Tabaxi Rogue 12
Medium (6'0") Tabaxi, Lawful Good (CR 12)
Armor Class 14
Hit Points 35 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)14 (+2) 18 (+4)16 (+3)
Skills Sleight of Hand +8
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pyra Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear black clothing when she does not wear armor. She carries a battered sai and tarnished sickle as well. Her hair is blue and curly. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. Since then, she has sought to make the best of life.

Motivation: She's attracted to the PC; and she's in love

Ideals: Fighting, Gifted, Optimist. Flaws: Shy. Bonds: Immigrant, Has a crush. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Pyra Revulsion, Female Tiefling Commoner 4
Medium (6'5") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 14000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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