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NPC Generator

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Advanced [show]


Frouse Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He has a white handlebar mustache and slicked back white hair. His eyes are gray and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Impeccable. Bonds: Immigrant, Job. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frouse Turen, Male Gnome Warlock 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 10 (+0)15 (+2)
Skills Performance +4, Religion +0
Senses Passive Perception 10
Languages Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Zepar Charity, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. His childhood dream was to be a Barrister, but he was a colossal failure. He then took over the family business and is one of the better Dyer for hire.

Motivation: A strong sense of loyalty to Dwarven people; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Addict, Racist. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Zepar Charity, Male Tiefling Commoner 7
Medium (5'6") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Athletics +6, Religion +5
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5

Possessions: 80000 cp. Gold and topaz bottle stopper cork (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs


Mreksh Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and violet handkerchief worn on his left side. He keeps his long black crest kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.

History: Mreksh lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he feels kind of lost in life

Flaws: Hedonist, Depressed. Bonds: Has a crush, Family, Adventurer. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Mreksh Hashphronyxadyn, Male Dragonborn Cleric 4
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)14 (+2) 15 (+2)19 (+4)
Skills Religion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 13000 sp.


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is wearing a long, brown, dusty cloak. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Bertram Bentley, Male Human Barbarian 6
Medium (6'5") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. Golden pearl (160 gp). Citrine (70 gp). Onyx (70 gp). Alexandrite (300 gp).


Social Check DCs

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