Riardon Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. With bright black hair and a scraggly beard. He has hazel eyes and a violet hat with a white feather.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Guardian, Religious, Adventurer, Rich. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 9)
Armor Class 14
Hit Points 20 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 1500 gp. Sapphire pendant on gold chain (2100 gp). Embroidered and bejeweled glove (2000 gp).
Drusilia Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in tan turtlenecks beneath a green coat with black slacks. She keeps her red hair in a pixie cut. Her eyes are gray and catlike.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She believes the world needs to unite to get rid of illithids once and for all.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is content; and to find somewhere to settle down
Ideals: Optimist. Flaws: Mundane. Bonds: Enemies, Slave, Criminal record. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points -2 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 5 (-3) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2800 sp. 1 Masterwork Common Ranged Weapon.
Loopmottin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her red hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Prone to second guessing herself, she comes off as nervous. She has a minor phobia of water and hates getting wet.
History: Loopmottin was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Loopmottin has worked very hard to control her curse. She has achieved small success as a Ploughman.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Shy, Fearful, Disease. Bonds: Job. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Infernal, Auran
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Golden pearl (100 gp). Tourmaline (100 gp). Jasper (80 gp). Bloodstone (80 gp). 1 Masterwork Light steel shield.
Bhevek Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 84 (15d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +8
Possessions: 8000 gp. Large well-done wool tapestry (100 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


