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NPC Generator

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Seed

Advanced [show]


Shivering Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to cover his moderate length lavender fur. His blue eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shivering grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shivering. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He is unsatisfied with his job; and seeks redemption

Ideals: Athletic. Flaws: Shy. Bonds: Job, Rich, Criminal record. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Shivering Of Clay, Male Tabaxi Aristocrat 5
Medium (5'1") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Andram Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large black jacket. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Andram Reverence, Male Tiefling Ranger 8
Medium (6'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Fargas Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, red cloak. His hair is golden and curly. He has gleaming, smiling blue eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Terse, Insane. Bonds: Criminal record, Rich, Job. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Fargas Copperkettle, Male Halfling Commoner 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 70 pp. Alexandrite (1300 gp). Fire opal (1000 gp).


Social Check DCs


Yurgunn Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light grey in addition to tight pants. She wears her silver hair up. Her brown unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.

History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Expand her business.

Flaws: Disease, Impulsive, Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Yurgunn Ungart, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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