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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Spear Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear pastel pants and tee shirts. His fur is lavender and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Spear studied abroad. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Optimist, Gifted. Flaws: Insane, Impulsive. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Spear Plume, Male Tabaxi Monk 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 17 (+3)14 (+2)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1700 gp. Blue quartz (14 gp). Red garnet (40 gp). Blue sapphire (400 gp). Tiger eye turquoise (14 gp). Star rose quartz (20 gp). Banded agate (14 gp). Star rose quartz (20 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears light armors faded through time and improper care, and his gloved hand is found clutching a scythe. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He can't help but pocket interesting objects he comes across

History: He was born in the north. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Gerald Jacobs, Male Human Expert 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying purple hair a little too much giving a sharp purple color. He has gleaming, smiling silver eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Ploughman.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.

Ideals: Entrepeneur, Athletic. Bonds: Nature, Job, Rich. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Ahrim Pain, Male Tiefling Wizard 4
Medium (5'1") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)20 (+5) 14 (+2)6 (-2)
Skills Acrobatics +5, Arcana +7
Senses Passive Perception 12
Languages Common, Ignan, Giant, Sylvan, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154320000000

Possessions: 500 gp.


Social Check DCs


Millicent Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her black hair up in a very large beehive style do. She has green eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. Her divine abilities were realized during a raid on her village. She has dedicated herself to building a better world.

Motivation: Money/treasure; and someone believes her a fraud

Ideals: Philantrophist, Gifted. Bonds: Enemies, Adventurer, Rich. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Millicent Harper, Female Half-Elf Expert 9
Medium (5'2") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: Black opal (400 gp). Violet garnet (400 gp). Azurite (4 gp). 1 Minor magic item.


Social Check DCs

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