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NPC Generator

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Advanced [show]


Shivering Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is typically in his Bellfounder uniform. His clothes are grease stained in places. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Philantrophist. Bonds: Job, Poor, Immigrant. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Shivering Hummingbird, Male Tabaxi Barbarian 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 87 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A roughly beaten golden orb (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs


Andraste Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with brown skirt. She is physically well-built. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Andraste will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now spends her time doing works of charity.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Extrovert, Joker, Philantrophist. Bonds: Criminal record. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Andraste Iranapha, Female Elf Ranger 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 10 (+0)8 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Amber (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kallista Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She usually wears her green robe and has her kukri always slung over her shoulder. Her silver hair is lengthy. She has several tiny aquamarine earrings on each ear.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She comes from a rich western family. Kallista liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic, Justice. Bonds: Rich, Nature, Adventurer. Occupation: Miller

Voice: Whispers

Attributes [hide]

Kallista Terror, Female Tiefling Cleric 7
Medium (4'10") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +6
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: Just what you see.


Social Check DCs


Anverth Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and tends to wear a tan poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. His hair is black and curly. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small mountains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Logical, Fighting. Flaws: Cynical. Bonds: Nature. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Anverth Cobblelob, Male Gnome Expert 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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