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NPC Generator

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Advanced [show]


Stacee Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is generally shirtless and showing off her tattooed chest. Her whole body is exceptionally muscular. She has shaved her head bald. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. She has a minor phobia of water and hates getting wet.

History: She was born in a small mountains village. A few years later when the south was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Flaws: Shy, Fearful. Bonds: Immigrant, Nature, Family, Adventurer. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Stacee Copperkettle, Female Halfling Druid 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 70 pp. Embroidered and bejeweled glove (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He is bristling with hidden weapons, mostly hammers and glaives. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Racist, Selfish. Bonds: Criminal record, Poor, Religious. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Modean Carrion, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp. Blue quartz (9 gp).


Social Check DCs


Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a small bristly mustache and wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Map Maker, Fonkin learned a great deal about his mother's area of expertise. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Fonkin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Bonds: Criminal record, In love, Job, Rich. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Fonkin Tarkelby, Male Gnome Fighter 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 18 (+4)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Silver holy symbol.


Social Check DCs


Keyleth Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet armored body suit, with a simple yellow line shooting up and back down. Her white hair is smooth and relatively long. Her eyes, though not visible through her cowl, are amber.

Personality: Keyleth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Keyleth studied abroad. When Keyleth reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted arcane powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world

Ideals: Extrovert, Impeccable, Gifted. Bonds: Military. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Keyleth Wilmont, Female Half-Elf Sorcerer 8
Medium (5'1") Half-Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Golden yellow topaz (700 gp). Coral (40 gp). Violet garnet (700 gp). Peridot (20 gp). Alexandrite (700 gp).


Social Check DCs

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