Darrak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He sports brown clothing, slightly heavier than average wear, and his gloved hand is found clutching a sickle. His red hair is knotted and matted. His gray eyes peer out from beneath his broad brown hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of northern immigrants he idolized his mother. Darrak was born on a far northern plains where he grew up under the tutelage of his mother, an expert Ruler. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Secretive. Bonds: Religious, Immigrant, Adventurer. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 40 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2200 gp. Blue sapphire (1200 gp). Jet (90 gp). 1 Minor magic item.
Faran Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Opinionated, Joker. Bonds: Poor, Mentor. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 3 Holy water.
Millicent Kendall, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She wears grey trousers with black and blue striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a nunchaku. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She never swears and excessively uses polite adverbs when speaking. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised in a forest tribe. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She seems to be bored by most things; and money/treasure
Ideals: Optimist, Justice. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. 1 Magnifying glass.
Ozyman High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He has wavy silver hair. His fierce brown eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ozyman was raised in a hard working conservative environment. Ozyman was born on a far southern mountains where he grew up under the tutelage of his father, an expert Body Guard. During his travels, Ozyman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ozyman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ozyman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Soapmaker again.
Flaws: Disease. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!


