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NPC Generator

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Advanced [show]


Brakka Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely white suit with red socks and a vest with buckled shoes. With wild black hair. She tend to wears goggles to shield her eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is an amazing painter.

History: Brakka was born in the north. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. Since then, she has sought to make the best of life.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Optimist, Gifted, Persistence, Impeccable. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Brakka Northcott, Female Half-Orc Rogue 13
Medium (5'7") Half-Orc, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 56 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp.


Social Check DCs


Jasmine Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many pastel ritualistic tattoos. She wears tight fighting clothing, which leaves very little to the imagination. Her white hair is cut short. Her gray eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Jasmine embodies much of what other species detest in the Halflings. Energy wise she seems alert and responsive.

History: Jasmine hails from a village terrorized by orcs. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jasmine grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jasmine. Being a Body Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of orcs; and she's repulsed by the pc

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Enemies, Criminal record. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Jasmine Deephollow, Female Halfling Ranger 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 7 (-2)16 (+3) 12 (+1)17 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc, Gnome
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dain Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Passionate, Professionalism. Flaws: PTSD. Bonds: Poor, Nature. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Dain Ungart, Male Dwarf Paladin 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Light steel shield.


Social Check DCs


Aramil Amastacia, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and muscular, this northern man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his red hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Healer business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Mundane. Bonds: Family, Job, Nature. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Aramil Amastacia, Male Elf Wizard 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs

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