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NPC Generator

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Advanced [show]


Greeba Hastings, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman usually wears her white robe and has her longsword always slung over her shoulder, and a wedding ring on her right hand. She has wavy white hair. Her fierce hazel eyes like to dwell on things.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a plains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Greeba and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: In love, Nature. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Greeba Hastings, Female Half-Orc Warlock 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Three Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears pastel trousers with brown and black striped suspenders. She wears various colorful collared shirts, she is not a threatening figure. She keeps her white fur in a flapper bob. She has a tattooed face.

Personality: Three is depressed about a lot of things. She tends to be a nihilist. A true patriot, Three would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her mother out around the business and became quite the natural. She has achieved small success as a Bounty Hunter.

Motivation: Regain custody of her daughter; and she wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Military, Slave, Job, Family. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Three Fang, Female Tabaxi Wizard 11
Medium (5'1") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 54 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Insight +7, Investigation +6
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2100 gp. Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (30 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs


Alberich Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Alberich grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Dwarven conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Enemies, Adventurer. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Alberich Orcfoe, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 13 (+1)7 (-2)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Hupe Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His red hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hupe took refuge in the large cave and found the beat up bastard sword and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Guardian, Nature. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Hupe Honeypot, Male Halfling Commoner 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 4 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 8 (-1)8 (-1) 9 (-1)17 (+3)
Skills Insight +2, Sleight of Hand +8
Senses Passive Perception 9
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: Just what you see.


Social Check DCs

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