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NPC Generator

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Advanced [show]


Sun Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'11" and wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her right leg appears badly burned and disfigured. She has wavy gray fur. She wears round tiny glasses practically rammed into her face.

Personality: She is happy with her job as a Miner. She turns her eye from what people do, preferring to live and let live. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Professionalism. Bonds: Rich, Job, Nature. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Sun Wing, Female Tabaxi Expert 6
Medium (4'11") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Flask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He wears a Stetson hat to cover his moderate length gray fur. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Flask does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Flask reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Shy, Depressed, Disease, Insomniac. Bonds: Military. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Flask Paws, Male Tabaxi Rogue 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 260 gp.


Social Check DCs


Igden Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the north, but his parents moved at a very young age to the west. He was taken from his home at a very young age. He left for the north, certain he would find work there.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Immigrant, Slave. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Igden Nopenstallen, Male Gnome Paladin 12
Small (3'5") Gnome, Neutral Evil (CR 12)
Armor Class 10
Hit Points 123 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp.


Social Check DCs


Greethen Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely black suit with pastel socks and a vest with buckled shoes. He sports a flattop crest cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Greethen hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered writing. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and a strong sense of loyalty to tiefling people

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Guardian, Enemies. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Greethen Pyraxtallinost, Male Dragonborn Warlock 8
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)15 (+2) 16 (+3)12 (+1)
Skills Athletics +7, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 600 gp. Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item.


Social Check DCs

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