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NPC Generator

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Advanced [show]


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting tan shirt and pants. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a slaver, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Artistic, Athletic. Flaws: Depressed, Shy. Bonds: Mentor. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Wrenn Sympony, Male Gnome Bard 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with grey slacks. His auburn hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Nicholas was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He would like to get married and retire; and he has a crush on the local shipwright

Ideals: Justice. Flaws: Insomniac. Bonds: Family, Job, Has a crush. Occupation: Ruler

Voice: American accent

Attributes [hide]

Nicholas Garrick, Male Human Druid 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Nature +6, Religion +6
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 500 gp. Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Nazû Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white tunic with brown highlights, and long tan pants that bunch up around his shoes. He sports a flattop hair cut. He has green eyes and a white hat with a brown feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the south. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Cynical, Insane. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nazû Sydney, Male Half-Orc Adept 8
Medium (6'10") Half-Orc, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)5 (-3)
Skills Intimidation +0, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a brown tunic with yellow highlights, and long white pants that bunch up around her shoes. Her hair is short and golden. Her gray eyes peer out from beneath her feathered brown hat.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not trust anyone and sleeps with one eye open.

History: She was raised in a desert tribe. Oriff liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted martial powers by her dying brother.

Motivation: She is unsatisfied with her job; and to reunite with her old friends

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Oriff Bigtoe, Female Dwarf Aristocrat 3
Medium (3'9") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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