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Advanced [show]


Decarabia Pain, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears an entirely green suit with black socks and a vest with buckled shoes. Her hair is white and very short. She wears a mask on her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Energy wise she seems alert and responsive.

History: Born to a pair of adventurers, Decarabia grew up listening to her mother's many stories. She found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect her home; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Optimist, Professionalism, Entrepeneur. Bonds: Adventurer, Guardian. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Decarabia Pain, Female Tiefling Aristocrat 15
Medium (5'11") Tiefling, True Neutral (CR 15)
Armor Class 11
Hit Points 63 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +7, Survival +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 5000 gp. Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (3000 gp).


Social Check DCs


Wrenn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats, and he perpetually has his halberd ready. His blonde hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and to find somewhere to settle down

Ideals: Fighting, Professionalism, Gifted. Flaws: Shy, Mundane. Bonds: Family. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Wrenn Ironhide, Male Gnome Commoner 13
Small (3'4") Gnome, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 49 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Arcana +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Obsidian (13 gp). Rich purple corundum (1200 gp). Azurite (13 gp). Jade (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a long, violet, dusty cloak. He keeps his silver hair in a pixie cut. His violet eyes peer out from beneath his feathered violet hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Wymar hails from a village terrorized by giants. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Enemies, Family, Criminal record. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Wymar Amastacia, Male Half-Elf Ranger 3
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)12 (+1) 17 (+3)17 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1100 sp.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Optimist, Persistence. Bonds: Poor, Job, Religious. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Warlock 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 100 pp.


Social Check DCs

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