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NPC Generator

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Advanced [show]


Altho Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He has wavy chestnut hair. His hazel eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Altho fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Altho Whispermouse, Male Halfling Barbarian 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Marshal. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Flaws: Antagonistic, PTSD. Bonds: Job, Immigrant, Family. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Balimaar Mitchell, Male Human Cleric 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 6 (-2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Drifting Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her orange fur in a flapper bob. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She misses her home and complains about the freezing weather, even in summer.

History: Drifting hails from a village terrorized by orcs. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.

Motivation: To get a good night's sleep; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist. Flaws: Shy, Insomniac. Bonds: Rich, Immigrant, Enemies. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Drifting Prim Posies, Female Tabaxi Sorcerer 6
Medium (4'10") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 11 (+0)8 (-1)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Ignan, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 60000 cp. Aquamarine (1500 gp). Peridot (50 gp). Pink pearl (40 gp).


Social Check DCs


Wrenn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely blue suit with grey socks and a vest with buckled shoes. His hair is short and brown. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Wrenn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Extrovert, Logical, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Wrenn Pingun, Male Gnome Commoner 9
Small (3'5") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 57 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Arcana +6
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Gnoll, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 12000 sp. Amber (80 gp). Blue quartz (7 gp). Azurite (7 gp). Hematite (7 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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