Sarah Breeden, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears bulky brown painted plate armor. She sports a flattop hair cut. She has a dull look in her blue eyes.
Personality: She speaks before she thinks and is too direct. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Sarah was born on a far northern island where she grew up under the tutelage of her mother, an expert Bellfounder. She has been saving her money to try and buy her sister's freedom.
Motivation: Sabotage a competitor; and marry her sister to traveling adventurers
Ideals: Logical. Flaws: Impulsive. Bonds: Immigrant, Family, Job. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 600 gp.
Tim Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple violet robe with grey stripes complete with hood. His blonde hair is smooth and relatively long. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and to unite with his sister
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Henry Clinton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a bastard sword. He has shaved his head bald. He has gleaming, smiling violet eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Insomniac. Bonds: Criminal record, Poor, Job, Adventurer. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 72 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1700 gp. Citrine (80 gp). Zircon (80 gp). White pearl (80 gp). Deep blue spinel (1400 gp). Bloodstone (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.
Rael Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'3" eastern man, he is renowned for his bright violet suits and hats. He wears his brown hair down. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Sage.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist, Gifted. Bonds: Job, In love, Enemies. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 14)
Armor Class 9
Hit Points 76 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
Possessions: 1000 pp. Deep blue spinel (1000 gp). Sard (50 gp). Azurite (9 gp). Black pearl (1000 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). Peridot (50 gp). Rose (50 gp). Rock crystal (50 gp). Lapis lazuli (9 gp). Deep blue spinel (1000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


