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NPC Generator

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Advanced [show]


Barbena Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She prefers to wear brown clothing when she does not wear armor. Her hair is blonde and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She always tries to repair and not replace. It was this mentality that drove her into the Dilettante business.

History: She is the product a well kept family trust fund and as such has never really known need. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and meet up once more with her childhood friend

Ideals: Impeccable, Persistence. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Barbena Rumnaheim, Female Dwarf Bard 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)18 (+4) 10 (+0)10 (+0)
Skills Insight +2, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Aquan, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Gimble Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Sellsword does. He wears his red hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Addict, Fearful, Disease. Bonds: Job. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Gimble Musgraben, Male Gnome Rogue 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 96 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)12 (+1) 13 (+1)17 (+3)
Skills Religion +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 3000 gp. Aquamarine (1100 gp). Rose (70 gp). Fire opal (500 gp). Obsidian (13 gp). Sardonyx (70 gp). Banded agate (13 gp). Red spinel (150 gp). Pink pearl (150 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadarai Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his halberd always slung over his shoulder. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Optimist, Philantrophist, Fighting. Bonds: Job, Family. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hadarai Erenaeth, Male Elf Ranger 9
Medium (5'4") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80000 cp. Cloth of gold vestments (170 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Criminal record, Religious. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Trey Gentry, Male Half-Elf Warrior 4
Medium (5'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 45000 sp.


Social Check DCs

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