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NPC Generator

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Advanced [show]


Sumnes Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She sports tan clothing, slightly heavier than average wear. She has slicked back golden hair. She has gleaming, smiling violet eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She never wears the same outfit twice, unless she absolutely has to.

History: She was born the only child of a wealthy merchant. Her father had invested heavily in several trade routes and wanted her to inherit them. She has never given up on her poetry dream.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sumnes Teinithra, Female Elf Monk 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)11 (+0) 14 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. His long gray fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are copper.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Sellsword, Shifting learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Joker, Gifted. Bonds: Job, Has a crush. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Shifting Candle, Male Tabaxi Monk 10
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Investigation +4, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2200 gp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.


Social Check DCs


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His auburn hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. He is searching for what he claims is his rightful reward.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Depressed, Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Uraim Durthane, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Nadarr Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His red crest is braided into rings. He is baby faced.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: Nadarr was raised in a hard working conservative environment. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 3 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Logical, Fighting. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Nadarr Beryntolthropal, Male Dragonborn Wizard 4
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 9000 sp. Obsidian (4 gp). Blue quartz (4 gp). White opal (1100 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs

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