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NPC Generator

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Advanced [show]


Ermina Brandon, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her long auburn hair reaches down to her waist. Her eyes are likewise brown.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better kind of golem.

Motivation: A strong sense of loyalty to Halfling people; and a need for knowledge about a nearby landmark

Flaws: Cynical, Racist. Bonds: Military, Nature, Adventurer. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Ermina Brandon, Female Human Commoner 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Cloak Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her fur is greying and her face has many wrinkles. Her hazel eyes peer out from beneath her small brown hat.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of eastern immigrants she idolized her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has achieved small success as a Locksmith.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and to be a server again

Ideals: Optimist. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Cloak Grass, Female Tabaxi Warlock 6
Medium (5'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. Blue sapphire (1600 gp). Star rose quartz (20 gp). Sard (20 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nemeia Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She has styled her silver hair well, parting it to the left. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Mercenary mother left her crippled. She got away from her former life and has fallen to alcoholism.

Motivation: She is content; and she has passion for adventuring and risk

Flaws: Addict, Shy, Selfish, Disease. Occupation: Courier

Voice: Raspy

Attributes [hide]

Nemeia Rapture, Female Tiefling Barbarian 4
Medium (4'9") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)18 (+4) 12 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Giant, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Hecat Idea, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a large black jacket. She wears her chestnut hair up. She tend to wears goggles to shield her eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a great chef.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her brother before her, after school she went straight into learning to become a Fletcher. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and to reunite with her absent father

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Hecat Idea, Female Tiefling Sorcerer 8
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 8 (-1)16 (+3)
Skills Insight +2, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Golden pearl (150 gp). Aquamarine (600 gp). Smoky quartz (80 gp). Black pearl (600 gp).


Social Check DCs

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