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NPC Generator

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Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Mayor father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and he's looking for his big break

Ideals: Optimist. Flaws: Disease. Bonds: Slave, Adventurer, Family. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Boddynock Albaratie, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 26000 sp.


Social Check DCs


Vonbin Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple brown robe with blue stripes complete with hood. His chestnut hair and beard is wavy and long. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Vonbin lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He's in love; and wants to raise his children well

Flaws: Insane, Fearful. Bonds: Poor, Has a crush, Family. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Vonbin Silveraxe, Male Dwarf Wizard 6
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 12 (+1)6 (-2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 1000 sp.


Social Check DCs


Ahrim Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His brown hair is braided into rings. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After months of barely getting by, Ahrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Fearful. Bonds: Slave, Mentor. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Ahrim Debauchery, Male Tiefling Ranger 9
Medium (6'10") Tiefling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1700 gp. Solid gold idol (400 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a yellow armored body suit, with a simple blue line shooting up and back down. His left leg appears badly burned and disfigured. He sports a long chestnut beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerard hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Gerard Holland, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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