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NPC Generator

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Advanced [show]


Azaki Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is braided into rings. His green eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.

History: Azaki lived on a farm with his father, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Family. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Azaki Ostoroth, Male Elf Warlock 8
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Investigation +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Auran, Ignan, Aquan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1000 gp.


Social Check DCs


Aramil Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, yellow, dusty cloak. His auburn hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. A gifted student he started as a Farmer, but he got bored and became a Glassblower. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Persistence, Impeccable. Bonds: Immigrant, Adventurer, Job. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Aramil Wilmont, Male Half-Elf Cleric 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Goblin, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. 1 Average lock. 1 Backpack.


Social Check DCs


Nadarr Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has wavy rusty crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Animal Trainer business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and money/treasure

Flaws: Insane, Shy, PTSD. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Nadarr Pyraxtallinost, Male Dragonborn Warrior 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1000 cp. Freshwater pearl (9 gp).


Social Check DCs


Sethrekar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His green crest is braided into rings. His red unseeing eyes seem to look past you.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sethrekar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sethrekar. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and to be a mayor again

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Job, Mentor, Criminal record. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Sethrekar Grrrmmballhyst, Male Dragonborn Expert 4
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)8 (-1) 7 (-2)11 (+0)
Skills Athletics +5, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp. Aquamarine (700 gp).


Social Check DCs

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