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NPC Generator

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Advanced [show]


Dalgal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He became a Map Maker soon after.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Dalgal Trueblood, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 13 (+1)6 (-2)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 310 gp. 1 Half-Plate.


Social Check DCs


Barendd Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of strength around his neck, and a halberd on his belt. His hair is silver and curly. His eyes are a pleasant gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: When he was but 3 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Joker, Artistic. Bonds: Family, Immigrant. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Barendd Morigak, Male Dwarf Fighter 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in flail use. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of giants; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Enemies. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kody Brownrigg, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Don Norton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case, and his gloved hand is found clutching a trident. He has wavy silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He has a small toy that he constantly fidgets with.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Addict. Bonds: Nature, Family. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Don Norton, Male Human Cleric 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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