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NPC Generator

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Advanced [show]


Aelar Mystralath, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is black and very short. He wears a mask on his face.

Personality: He is irascible and easily irritated. He has all his life been fascinated with singing.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Aelar Mystralath, Male Elf Fighter 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 4 (-3)12 (+1) 9 (-1)10 (+0)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dondon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear red pants and tee shirts. His red hair is lengthy. He has blue eyes and a red hat with a brown feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east his family was never financially stable. Through the years after Dondon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dondon's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying sister.

Motivation: Retire the richest man in the east; and he feels kind of lost in life

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Dondon Wildheart, Male Halfling Bard 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Joser Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a necromancer, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Slave, Mentor, Job. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Joser Goodbarrel, Male Halfling Commoner 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 11 (+0)6 (-2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 50 gp. 1 Chain shirt.


Social Check DCs


Jade Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Mercenary soon after.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Flaws: Antagonistic. Bonds: Poor, Criminal record, Job, Family. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Jade Of Spirit, Male Tabaxi Wizard 8
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs

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