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NPC Generator

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Lvl.
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Advanced [show]


Alexandre Conway, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries a battered mace and tarnished quarterstaff as well. His white hair is heavily combed to the left. His eyes are likewise green.

Personality: He is extraordinarily eccentric. He is a great chef.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Insane. Bonds: In love, Guardian. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Alexandre Conway, Male Human Paladin 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs


Bardryn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman wears grey painted combat armor at almost all times. Her clothes are grease stained in places. She has done her best to style her black hair to look like a famous performer. She has amber eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is frequently practicing swordplay.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Justice. Bonds: Poor, Immigrant, Military. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Bardryn Aranore, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 12 (+1)4 (-3)
Skills Athletics +4, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 80 gp. Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rurik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a brown suit, red shirt, and green tie. He sports a long brown beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Sellsword, who enjoyed hunting, Rurik was taken on many hunting expeditions. Rurik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insane. Bonds: Nature, Job, Guardian. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Rurik Daerdahk, Male Dwarf Barbarian 4
Medium (3'11") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 48 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)8 (-1) 17 (+3)9 (-1)
Skills Intimidation +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Eye agate (4 gp).


Social Check DCs


Dadalan Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his sai and is in decent physical shape. His red crest is lengthy and is close to two feet long. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.

History: Dadalan was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He desires power and/or immortality; and regain custody of his daughter

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Dadalan Jerynomonis, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 8
Hit Points 59 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Athletics +7, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +3

Possessions: 7000 sp. Red spinel (40 gp). Aquamarine (300 gp). Malachite (12 gp). Azurite (12 gp). Chrysoprase (20 gp). Freshwater pearl (12 gp). Star ruby (800 gp). Jade (40 gp).


Social Check DCs

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