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NPC Generator

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Advanced [show]


Uthemar Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He keeps his black hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Uthemar was raised in a hard working conservative environment. He worked as a nervous Locksmith and found it very stressful. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and further expansion of business

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Criminal record, Rich. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Uthemar Amastacia, Male Elf Druid 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)6 (-2)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Gurdis Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'10" eastern woman, she is well dressed, constantly wearing a brown suit, grey shirt, and white tie. Her red hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is business-like. She takes instructions and follows them to the letter. A true patriot, Gurdis would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her father was called into army service. After coming to the age of reason, Gurdis took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better world.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Professionalism, Gifted, Impeccable. Bonds: Military, Adventurer. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Gurdis Trueblood, Female Dwarf Wizard 12
Medium (3'10") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 19 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 14 (+2)8 (-1)
Skills Athletics +5, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1000 gp. Jeweled gold crown (4000 gp). Black velvet mask with numerous citrines (60 gp). Solid gold idol (200 gp). Jeweled anklet (3000 gp). Golden circlet with four aquamarines (6000 gp). Jeweled electrum ring (4000 gp). Gold dragon comb with red garnet eye (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Ratanák Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many red ritualistic tattoos. He wears a white collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes peer out from beneath his top white hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Ratanák managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Insomniac. Bonds: Rich, Criminal record, Military. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Ratanák Charlton, Male Half-Orc Rogue 7
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Traubon Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Glassblower, his father struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Traubon Morigak, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs

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