Ranala Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, tan, dusty cloak. Her red hair is thinning but still full. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born at the edge of vast plains. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion
Ideals: Joker. Flaws: Insane. Bonds: Family, Nature. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 19 (+4) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1000 sp.
Dalaba Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of scythes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has moderate length chestnut hair. Her blue unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her father. In her 13th year, her parents were killed by a brigands raid, leaving Dalaba alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud.
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Poor, Enemies. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
Possessions: 190 pp. Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp).
Srorthen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his green robe. He carries a battered hand crossbow and tarnished flail as well. His green crest is lengthy. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered
History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Srorthen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Joker, Logical. Bonds: Military, Nature. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 86 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 19 (+4) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1500 gp. Bloodstone (70 gp). Amber (120 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black fur is slicked back into a classic pompadour. This hazel eyed westerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his mother was called into army service. A freak accident while working with his Navigator mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk
Flaws: Shy, Disease, Greedy. Bonds: Adventurer, Military. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 15
Hit Points 42 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 2d8-1, Ranged +8 / 2d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Amber (130 gp). Eye agate (9 gp). Rich purple corundum (500 gp). Sardonyx (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


