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NPC Generator

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Advanced [show]


Norman Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better world.

Motivation: He wants to get laid; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Colton, Male Human Barbarian 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Bardryn Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She likes to wear grey tank tops with black skirt. Her golden hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother

Ideals: Athletic. Flaws: Secretive, Disease. Bonds: Slave, Family. Occupation: Servant

Voice: Pronounces difficult words wrong

Attributes [hide]

Bardryn Frostbeard, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He typically wears grey cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful brothel owner made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Mentor, Debt. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Richie, Male Human Rogue 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 400 sp. Red garnet (60 gp).


Social Check DCs


Drusilia Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her hair is greying and her face has many wrinkles. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Drusilia embodies much of what other species detest in the Elves. She has all her life been fascinated with singing.

History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 8 years.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new locksmith responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Drusilia Ofandrus, Female Elf Paladin 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 cp. Zircon (70 gp). 1 Small steel mirror.


Social Check DCs

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