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NPC Generator

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Advanced [show]


Adrik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. Adrik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable

Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Adrik Dankil, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Oriff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invites people to come help in her community garden.

History: The child of eastern immigrants she idolized her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and to be a farmer again

Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Oriff Bloodkith, Female Dwarf Barbarian 6
Medium (3'9") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)15 (+2) 12 (+1)8 (-1)
Skills Athletics +7, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Zûgor Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He keeps his long auburn hair kept up in a rat tail. He is baby faced.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the south, certain he would find work there.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Zûgor Hallewell, Male Half-Orc Wizard 12
Medium (5'3") Half-Orc, Lawful Evil (CR 12)
Armor Class 10
Hit Points 62 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seere Peace, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is blue and curly. Her white unseeing eyes seem to look past you.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She has worked as a Beggar like her mother before her.

Motivation: Wants to open a new tavern; and many illithids want her driven away

Flaws: Disease, Forgetful. Bonds: Enemies, Religious, Job. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Seere Peace, Female Tiefling Expert 4
Medium (4'7") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Persuasion +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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