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NPC Generator

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Advanced [show]


Sindri Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. His long white hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich western family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Justice. Bonds: Criminal record, Rich, Family. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Sindri Tarkelby, Male Gnome Cleric 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of whips on his belt, each one with a jet on the hilt. His auburn hair is kept up in a ponytail inside a deerstalker hat. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Orsik was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Orsik's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Criminal record, Adventurer. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Orsik Aranore, Male Dwarf Bard 4
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 19 (+4)10 (+0) 14 (+2)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Euron Panic, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, brown shirt, and yellow tie. His long blue hair is drawn into a two foot long braid. His eyes are a pleasant gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Euron grew up listening to his father's many stories. He worked as a nervous Shoemaker and found it very stressful. He has worked as a Shoemaker like his father before him.

Motivation: Further expansion of business.

Ideals: Joker. Bonds: Guardian, Adventurer, Job. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Euron Panic, Male Tiefling Druid 1
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 15 (+2)18 (+4)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey armored body suit, with a simple black line shooting up and back down. His hair is long and silver with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Ruler. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Ruler soon after.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Athletic. Bonds: Job, Family, Rich. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 10 (+0)7 (-2)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial, Aquan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 370 gp.


Social Check DCs

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