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NPC Generator

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Advanced [show]


Fallond Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear flannel. His hair is auburn and very short. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: Fallond was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to unite with his sister

Ideals: Gifted. Bonds: Guardian, Family, Rich, Criminal record. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Fallond Ironfist, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)5 (-3)
Skills Acrobatics +3, Deception -1
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Zepar Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barkeep does. He carries a battered rapier and tarnished shortspear as well. He wears his white hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently the stress of being a Barkeep has made it difficult for him to sleep.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zepar Bedlam, Male Tiefling Druid 3
Medium (5'9") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Katherine Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. She wears her white hair up in a very large beehive style do. Her eyes are brown and catlike.

Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Katherine grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Katherine. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Guardian, Criminal record, Adventurer. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Katherine Qualanthri, Female Half-Elf Commoner 3
Medium (5'2") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Silent Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears an entirely pastel suit with green socks and a vest with buckled shoes. She is muscular with a powerful set of arms. Her fur is greying and her face has many wrinkles. Her blue eyes peer out from beneath her top pastel hat.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Silent is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Bricklayer, but she got bored and became a Engraver. She has since lost track of the people in her past.

Motivation: She feels threatened by others; and her relatives are trying to arrange a marriage

Flaws: Fearful. Bonds: Criminal record, Family, Military, Job. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Silent Of Clay, Female Tabaxi Rogue 15
Medium (4'10") Tabaxi, True Neutral (CR 15)
Armor Class 12
Hit Points 102 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)19 (+4) 13 (+1)16 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Undercommon, Halfling, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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