Cask Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her beige fur is lengthy. She wears large thick round spectacles.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invites people to come help in her community garden.
History: She served in the navy to pay for her family's outstanding loans. Cask abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to travel the world and help people.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 10
Hit Points 58 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 30 pp.
Grai England, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her white hair in a flapper bob. Her eyes are hazel.
Personality: She is calm most of the time but flees social interaction. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast desert. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is content; and money/treasure
Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: Golden yellow topaz (700 gp). Deep green spinel (160 gp).
Berrian Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears just a blue suit. He carries a battered greataxe and tarnished shortbow as well. He has a small bristly mustache and wavy brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Berrian was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Berrian and his spouse have recently divorced.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 53 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Jasper (40 gp). Banded agate (5 gp). Bloodstone (40 gp). Onyx (40 gp). Deep blue spinel (1100 gp). Banded agate (5 gp). Violet garnet (1100 gp). Rich purple corundum (1400 gp). Deep green spinel (60 gp). Black pearl (1100 gp). Silver pearl (60 gp). 1 Minor magic item.
Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is dressed in a clean red cloak covering his clean studded leather. His clothes are grease stained in places. His golden hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Guard in town.
History: Born to a Servant, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!


