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NPC Generator

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Advanced [show]


Elizabeth Churchill, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her whole body is exceptionally muscular. With wild blonde hair. Her brown eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Elizabeth studied abroad. Like her father and her brother before her, after school she went straight into learning to become a Dyer. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Elizabeth Churchill, Female Human Rogue 3
Medium (4'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Art Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear brown clothing when he does not wear armor. He has white fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He left for the north, certain he would find work there.

Motivation: Elven compassion; and further expansion of business

Ideals: Athletic, Philantrophist, Artistic. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Art Mirror, Male Tabaxi Bard 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Perception +6, Stealth +8
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1900 gp. Star rose quartz (50 gp). Golden yellow topaz (1100 gp). Amethyst (120 gp). Rose (50 gp). Red garnet (120 gp). Amber (120 gp).


Social Check DCs


Menny Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is typically in her Butcher uniform. Her brown hair is heavily combed to the right. Her otherwise smooth face is marked with small tiny scars.

Personality: She is almost excessively polite to everyone, even when angry. She has a habit of throwing herself into exceedingly dangerous situations.

History: Menny was raised in a hard working conservative environment. When Menny reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 5 years later her spouse died after the birth of her son. Heartbroken, Menny never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Shy, Impulsive. Bonds: Job, Military, In love. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Menny Horcusporcus, Female Gnome Rogue 5
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)18 (+4) 15 (+2)10 (+0)
Skills Medicine +5, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven, Draconic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (1300 gp). Coral (130 gp). Rock crystal (50 gp).


Social Check DCs


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a moderate pudge and is not very fit. His black crest is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Bookbinder, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Flaws: Antagonistic, Secretive. Bonds: Poor, Family. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Bard 4
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 15000 cp. White pearl (60 gp). Obsidian (5 gp). Blue quartz (5 gp). Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs

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