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Advanced [show]


Wrenn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin green vertical stripes and white pants. His skin is fair and his fingers are delicate and long. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Wrenn Glittergem, Male Gnome Paladin 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 26000 sp. Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Gormogord Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He wears a white feathered hat and white clothes. His hair is chestnut and curly. He has gleaming, smiling violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gormogord lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Criminal record, Family, Guardian. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Gormogord Sunmeadow, Male Halfling Wizard 13
Small (2'10") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 70 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3000 gp. Amethyst (100 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Roofer does and is in decent physical shape. His fur is yellow and curly. He has gleaming, smiling green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered east to less war torn lands. He has worked as a Roofer like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a blacksmith again

Ideals: Disciplined, Fighting. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Kite In the Wind, Male Tabaxi Ranger 10
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +6, Nature +7
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 50 pp. Violet garnet (1300 gp). Jet (150 gp). Red spinel (150 gp). Moss agate (5 gp). Silver pearl (150 gp). Emerald (1600 gp).


Social Check DCs


Valafar Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has done his best to style his red hair to look like a famous performer. His black eyes dart from person to person.

Personality: He can speak with the recently deceased. He takes great joy in being the best Carter in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He has achieved small success as a Carter.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Athletic, Gifted, Artistic. Bonds: Job, Rich. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Valafar Agony, Male Tiefling Ranger 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 8
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)8 (-1) 16 (+3)13 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 60 pp.


Social Check DCs

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