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NPC Generator

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Advanced [show]


Trym Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. She carries with her a set of hammers on her belt, each one with a amber on the hilt. Her brown hair is knotted and matted. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Trym was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's since become an addict/alcoholic.

Motivation: To prove her worth to the world; and marry her brother to traveling adventurers

Ideals: Fighting, Philantrophist. Flaws: Addict, Impulsive. Bonds: Family. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Trym Goldfound, Female Halfling Rogue 7
Small (2'9") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)12 (+1) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 2d8-4, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Large well-done wool tapestry (600 gp). Solid gold idol (1000 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (1500 gp).


Social Check DCs


Rurik Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he wears a faded coat and loose pants complete with top hat. His golden hair is slicked back into a classic pompadour. He has amber eyes and a grey hat with a violet feather.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Immigrant, Religious. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Rurik Morigak, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his black hair in a flapper bob. He has violet eyes and a grey hat with a brown feather.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful slaver made him what he is. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Job, Adventurer, Mentor. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 12 (+1)4 (-3)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp. 1 Chain shirt.


Social Check DCs


Dûsh Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. His hair is brown and curly. He has a dull look in his blue eyes.

Personality: Overbrimming with self-confidence, Dûsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Dûsh grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: He's looking for his big break.

Ideals: Impeccable. Bonds: Immigrant, Adventurer, Job. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Dûsh Kensley, Male Half-Orc Expert 9
Medium (5'8") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1100 gp. Tiger eye turquoise (14 gp). Blue quartz (14 gp). Golden pearl (120 gp).


Social Check DCs

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