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NPC Generator

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Pelt Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his beige fur well, parting it to the left. His fierce amber eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a forest tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Flaws: Shy. Bonds: Rich, Immigrant, Criminal record, Nature. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Pelt Of Storm, Male Tabaxi Fighter 10
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 65 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills Animal Handling +5, Deception +8
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: Red garnet (110 gp). Chrysoprase (20 gp). Blue star sapphire (1400 gp). Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Dimble Welber, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a blue and violet handkerchief worn on his left side. He sports a long chestnut beard, and similarly colored long hair. His gray eyes peer out from beneath his Stetson blue hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Fortune-teller, who enjoyed hunting, Dimble was taken on many hunting expeditions. Through the years after Dimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dimble's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dimble was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is greedy; and revenge

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Enemies, Rich. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Dimble Welber, Male Gnome Bard 5
Small (3'4") Gnome, Lawful Evil (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Zircon (80 gp). Silver pearl (60 gp). Blue quartz (9 gp). Black pearl (1500 gp).


Social Check DCs


Arannis Horineth, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple tan robe with green stripes complete with hood. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to settle down with his crush

Flaws: Antagonistic, Secretive, PTSD. Bonds: Immigrant, Mentor. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Arannis Horineth, Male Elf Fighter 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Black pearl (500 gp). Banded agate (15 gp).


Social Check DCs


Halimath Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered flail and tarnished rapier as well. He has done his best to style his red hair to look like a famous performer. His gray eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Halimath has worked very hard to control his curse. He has dedicated himself to building a better kind of golem.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Halimath Musumeci, Male Half-Elf Paladin 2
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs

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