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NPC Generator

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Advanced [show]


Mindartis Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear violet tank tops with tan pants. He has black hair. His amber eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Spice Merchant, who enjoyed hunting, Mindartis was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Mindartis Holland, Male Half-Elf Monk 3
Medium (5'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anverth Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Bricklayer. His blonde hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anverth took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Adventurer, Religious, Nature. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Anverth Shadowcloak, Male Gnome Aristocrat 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Doctor business at a young age. He moved out west to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Bonds: Poor, Job, Criminal record, Family. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Guy Marleigh, Male Human Wizard 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Bork Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and sports black clothing, slightly heavier than average wear. He wears his auburn hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 7 years old his parents immigrated from the south. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Justice, Philantrophist. Bonds: Immigrant, Job, Enemies. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Bork Kendall, Male Half-Orc Wizard 7
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)6 (-2) 14 (+2)9 (-1)
Skills Persuasion +2, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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