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NPC Generator

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Advanced [show]


Five On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His whole body is exceptionally muscular. His cinnamon fur, when down, is lengthy. His eyes are a pleasant copper.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to get a good night's sleep

Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Immigrant, Military. Occupation: Gardener

Voice: French accent

Attributes [hide]

Five On the Water, Male Tabaxi Barbarian 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 76 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Feldûsh Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a bow on his belt. He is muscular with a powerful set of arms. His chestnut hair is kept up in a ponytail inside a feathered hat. He has a dull look in his blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them

History: Feldûsh lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Interpreter, but he got bored and became a Servant. He inherited the family business which he has now maintained for 12 years.

Motivation: Find a way to reverse the transformation of his sister; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Flaws: Shy. Bonds: Family, Job, Debt. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Feldûsh Bentley, Male Half-Orc Adept 10
Medium (5'2") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 10 (+0)11 (+0)
Skills Performance +4, Survival +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 190 pp. Moss agate (8 gp). Iolite (30 gp). Aquamarine (300 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kriv Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His gold crest is lengthy. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Artistic. Bonds: Religious, Job, Family. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Kriv Lhamboldennish, Male Dragonborn Fighter 14
Medium (6'3") Dragonborn, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 115 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 12 (+1)19 (+4)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: 500 pp. Gold and topaz bottle stopper cork (700 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Finely wrought small gold bracelet (60 gp). Silver comb with moonstones (900 gp). 1 Medium magic item.


Social Check DCs


Herleva Gracey, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. She wears a top hat to cover her moderate length chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Around other people she will do her best to conceal her emotions and appear jolly.

History: Herleva was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the south

Flaws: Selfish, Shy, Disease. Bonds: Poor, Slave. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Herleva Gracey, Female Human Expert 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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