Gerbo Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Gerbo was born on a far southern plains where he grew up under the tutelage of his father, an expert Bounty Hunter. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he is greedy
Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Rich, Immigrant. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 44 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 6 (-2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee -2 / 1d10-4, Ranged +0 / 1d10-2, Grapple -2
Possessions: 600 gp. Cloth of gold vestments (160 gp). Sapphire pendant on gold chain (700 gp). Brass mug with jade inlays (600 gp).
Conrad Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He carries with him a set of greatswords on his belt, each one with a amethyst on the hilt. He wears a feathered hat to hide his balding. His violet eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Disciplined. Flaws: Fearful, Racist. Bonds: Poor. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Ethereal Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He very much looks the part of a Gardener. His white fur is lengthy. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Gardener.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Job, Nature. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 47 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 1900 gp.
Kristryd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She very much looks the part of a Farmer. Her auburn hair is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is fixated on the number 75. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.
History: Kristryd was born in the north. At a young age she loved to build and create. After coming to the age of reason, Kristryd took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Farmer for hire.
Motivation: Expand her business; and she is not mentally stable, and does not behave rationally
Ideals: Professionalism, Persistence, Gifted. Flaws: Insane. Bonds: Job. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 19000 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

