Gomory Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a violet armored body suit, with a simple red line shooting up and back down. His hair, while still mostly red, has prominent grey streaks. His amber eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Retire the richest man in the west; and he has money and likes to spend it
Ideals: Entrepeneur. Bonds: Enemies, Rich. Occupation: Engraver
Voice: Russian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 350 gp.
Helgret Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black hair is cut short. Her amber eyes are passionate and lively.
Personality: Helgret wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was always a brilliant, if unscrupulous mind. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined, Logical. Flaws: Shy, Insane. Bonds: Rich. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Bathin Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He was granted druidic powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and he is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 68 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 4000 gp. Hematite (5 gp). Alexandrite (700 gp). Eye agate (5 gp). Smoky quartz (20 gp). Malachite (5 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Winthrop, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dark leathers with embroidery. Sporting a silver mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She takes great joy in being the best Carpenter in town.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carpenter arts, while her father instructed her in etiquette, music and courtly manner. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Carpenter for the past few years.
Motivation: Her religion dominates her actions; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Fearful. Bonds: Job, Rich, Religious. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
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