Tordrid Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her whole body is exceptionally muscular. She wears her silver hair up. She is baby faced.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army; and to end her boredom
Ideals: Justice, Joker. Bonds: Poor, Immigrant, Military. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp.
Gargax Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Interpreter does. He has styled his blue crest well, parting it to the left. His eyes, though not visible through his cowl, are red.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: He served in the navy to pay for his family's outstanding loans. When Gargax reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Interpreter.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Fighting, Logical. Bonds: Job, Military, Slave. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 62 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp. Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver chalice with lapis lazuli gems (170 gp). Jeweled gold crown (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Solid gold idol (300 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Amnon Flight, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Banker does, and sports empty pouches on his belt. He wears his silver hair down. He has a dull look in his black eyes.
Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.
History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult.
Ideals: Persistence. Flaws: Shy. Bonds: Job, Rich, Mentor. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp.
Veit Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with blue socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Military, Enemies. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 210 gp. 1 Masterwork Uncommon Weapon.
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