Cory Tindall, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his greataxe always slung over his shoulder. He carries with him a set of greataxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his top grey hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Banker.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Job, Rich. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp. Banded agate (14 gp).
Smoking In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He keeps his cinnamon fur in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: Born in the west to a Barber, Smoking learned a great deal about his father's area of expertise. Smoking was born on a far western desert where he grew up under the tutelage of his father, an expert Barber. He moves from town to town, unable to find a place to settle.
Motivation: Many drow want him driven away; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1500 gp. Banded agate (4 gp). Rhodochrosite (4 gp). Coral (60 gp). Malachite (4 gp).
Marastyr Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and black handkerchief worn on her right side, and carries greataxes. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has several tiny amethyst earrings on each ear.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in a small desert village. Marastyr was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marastyr decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Insane. Bonds: Rich, Criminal record, Nature. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1200 sp. Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).
Trail Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'6" and prefers to wear brown pants and tee shirts. Her right hand appears badly burned and disfigured. She has dyed her greying red fur a little too much giving a sharp red color. Her copper eyes dart from person to person.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Trail is combative with any and all who dare try her patience in the slightest.
History: Born in the south her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered music. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage
Ideals: Fighting, Justice, Artistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 72 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 6000 sp. Tourmaline (130 gp). Onyx (40 gp). Deep green spinel (130 gp). Red-brown spinel (130 gp). White pearl (130 gp). Lapis lazuli (12 gp). Peridot (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

